![]() ![]() Exploring that map also made me realize how weirdly nostalgic I was for World at War and the Black Ops games-maybe a silly thing to have reverence over, but a reverence I hold, regardless. Blackout is a blast, and as someone who missed out on the PUBG craze when it first debuted (though I made up for that on PS4), the Call of Duty interpretation of it quickly won me over. ![]() I have to admit my surprise about how manual healing subtly changed up the gameplay-it may seem like a small addition, but I felt that I had a bit more agency and control as a result, and it added a small new layer of strategy. Obviously, there's less story here this time around, but the multiplayer is what keeps us all going anyway. Against my expectations, Treyarch won me back the fourth time. While I loved Black Ops II, Black Ops III proved to be a massive disappointment. The stories are usually absurd fun, but in terms of new features and gameplay mechanics, Treyarch has been forward-thinking. There's a bit of truth to that, but I must admit that I've always had a soft spot for Treyarch's Black Ops subseries. The general narrative around the Call of Duty games seems to be that the series just hasn't been the same since Modern Warfare 2. While I was disappointed that some of the final missions of the game turned into an Uncharted ripoff with a Scarface vibe, the turn at the end of the game was peak "me trying to break this game." Boy, was this fun-and the experience was so memorable to me that A Way Out just barely slipped into the list. I wanted to see what my limits were, or if positioning our characters in a certain place together would prompt anything, or if there were activities that I can cheat in. Well, at least after you break out of that prison.Ī Way Out inspired the part of me that just wanted to break games. I played the main story with a close friend over two days, and while much of the core gameplay is standard or contrived, I couldn't help but want to explore the environment and all of the activities that surrounded us. I can't particularly say that A Way Out is an exceptional game, but the experience of playing it was just fascinating. Okay, it's here where I'll straight up admit that this list is a weird one. ![]() But I had a strict deadline for this, so let's capture, in time, how I felt about games during this particular hour before I regret everything: To be quite honest, this list, especially the tenth spot, kept changing every few hours. Also, I never got a chance to play Florence, The Messenger, Gris, Return of the Obra Dinn, or Donut County as of this writing, and these were all titles I was looking forward to. Once I was informed that games from any release year were fair game, the list that I already had was suddenly in flux.įirst off, let's pour one out for the titles that made my shortlist, but not my final top ten, including Hollow Knight (Switch), Dead Cells, Sea of Thieves, Wolfenstein II (Switch), Heaven Will Be Mine, Marvel's Spider-Man, and Red Dead Redemption 2: the latter three are games that I wrote pieces for on DualShockers, all which I linked to. Most of this year for me was spent catching up with games from previous years, mainly titles that I waited for Switch ports. I got some games to talk about, and this might come across as an unusual bunch. ![]()
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